In our classroomAges 4-6 · Preschool-Kindergarten
A hands-on first STEAM programme for young children, built around ten theme books and 30 connected lessons.
- Example project
- 3D shape creatures
- Good for
- Children new to structured classes
STEAM SQUAD / Course finder
Nine ways to get started
Compare the real courses by age, stage, project style, and what each course is built to grow next.
01
Discovery, mathematics, early engineering, English and Mandarin reading for younger learners.
In our classroomAges 4-6 · Preschool-Kindergarten
A hands-on first STEAM programme for young children, built around ten theme books and 30 connected lessons.

Ages 5-6 · Preschool-Kindergarten
Hands-on mathematics for ages 5–6. Build number sense, explore shapes and patterns, and grow into addition and subtraction within 10 across 40 weekly, 60-minute classes.
In our classroomAges 4-6 · Kindergarten K3
One year of LEGO engineering: all four ESM books, 20 model units and 40 lessons, with two lessons per unit.
Inside our course booksAges 4–6 · Preschool–K3
From first sounds to stories they can read: 40 one-hour lessons across a school year, with Foundation Readers and StoryFlip access included.
Meet your teacherAges 4–6 · Preschool–K3
Build Mandarin confidence alongside English with Teacher Irene: 30 one-hour classes per school year, connecting sounds, Zhuyin, words and stories.
02
Mechanisms, missions, and engineering challenges that get more capable over time.
In our classroomAges 7-8 · Grades 1-2
A practical first engineering course built around eight LEGO mechanism challenges from SPM One.
A real course modelAges 8-9 · Grades 2-4
A deeper engineering level built around eight LEGO engineering challenges from SPM Two.
A real course modelAges 9-11 · Grade 3
Students build and programme LEGO WeDo robots that sense, move, and solve practical story-based challenges.
03
Coding and design routes for students ready to make ideas their own.
Inside our course booksAges 9-12 · Grades 4-6
A ten-chapter Python journey where students learn to think clearly, code confidently, and make their own working programs.