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STEAM SQUAD / Course finder

Six ways to get started

Browse all courses at your own pace.

Compare the real courses by age, stage, project style, and what each course is built to grow next.

Want a quick direction first? Answer six short questions.

01

Start

A confident first rhythm for younger makers.

First Steps children building together during a hands-on classroom investigationIn our classroom
STEAM SQUADFS

First Steps

Early childhood STEAM

Ages 3-5 · Preschool-Kindergarten

A hands-on first STEAM programme for young children, built around ten theme books and 30 connected lessons.

Example project
3D shape creatures
Good for
Children new to structured classes
A K3 ESM student with her completed red and yellow LEGO DancerIn our classroom
STEAM SQUADESM

K3 ESM: Early Simple Machines

LEGO engineering foundations

Ages 5-6 · Kindergarten K3

A playful, structured introduction to moving LEGO models, observation, and early engineering language.

Example project
A measuring car
Good for
Kindergarten students ready for more structure

02

Build

Mechanisms, missions, and engineering challenges that get more capable over time.

A team of students building a tall engineering structureIn our classroom
STEAM SQUADBC1

Build Club One

Mechanical engineering foundation

Ages 6-8 · Grades 1-2

A practical first engineering course built around eight LEGO mechanism challenges from SPM One.

Example project
A catapult challenge
Good for
Elementary beginners
The actual Build Club Two Gear Change Car model with motor and selectable gearsA real course model
STEAM SQUADBC2

Build Club Two

Powered mechanisms

Ages 7-9 · Grades 2-4

A deeper engineering level built around eight LEGO engineering challenges from SPM Two.

Example project
Powered cars and racers
Good for
Students who completed Build Club One
The actual LEGO Education WeDo 45300 SmartBot model used in Computer Controlled MachinesA real course model
STEAM SQUADCCM

Computer Controlled Machines

LEGO robotics and coding

Ages 8-11 · Grade 3

Students build and programme LEGO WeDo robots that sense, move, and solve practical story-based challenges.

Example project
A SmartBot that avoids a collision
Good for
Grade 3 students ready to connect building and code

03

Create

Coding and design routes for students ready to make ideas their own.

Original Code Club comic pages introducing Python variables through a character storyInside our course books
STEAM SQUADPY

Code Club

Coding and computational thinking

Ages 9-12 · Grades 4-6

A ten-chapter Python journey where students learn to think clearly, code confidently, and make their own working programs.

Example project
Interactive Python programs
Good for
Upper elementary beginners