The Catapult
- Investigate
- How does moving the pivot change a launch?
- Measure
- Score accuracy and compare launch positions.
- Invent
- Create a new machine powered by a lever.

Ages 7–8 · Grades 1–2 · Mechanical engineering
Build Club One turns a love of LEGO into an engineering habit. Children investigate a real mechanism, build it, measure what happens, improve the design and explain the evidence behind their decisions.
Open the Catapult book + try the 3D build

Currently scheduled
Saturday 10:45–12:15
Starts 17 October 2026.
10 students maximum
This is the time for the group scheduled now. We may open new groups, so if this time does not suit your family, please still get in touch.
Ask about this courseThe STEAM SQUAD toolkit
Look inside the first unit: read the story that sets the challenge, inspect the real model in 3D, then see the test page children use to compare two pivot positions.
A story gives each project a purpose. Children read, answer comprehension questions, learn the engineering vocabulary and record their own results. English belongs to the work they care about.
Actual pages from our SPM One student bookDrag in any direction to turn it. Use + and − to zoom.
Open the building instructions ↗Turn our actual Catapult to inspect the lever, pivot and wheels from every angle. Look underneath, zoom in on a connection, then open BrickStep to follow the building instructions.
The parent briefing
Following instructions gives every child a reliable starting point. Then the real course begins: they change one variable, gather a result, compare it with a prediction and decide what to try next.
They learn to say what they expect before touching the mechanism.
They use distance, time, load or a result table instead of guessing.
Engineering English has a purpose because there is a real decision to defend.
Inside one unit · four 90-minute lessons
Each of the eight units follows this four-lesson sequence. Testing, recording and explaining run through the work, with time to return to an idea and improve it.
Read the project brief, explore the mechanism and predict what will happen.
Follow the instructions, connect the parts and test how the source model works.
Use the mechanism in a design of their own, then test and adjust it.
Revisit the results, explain design choices and consolidate the unit's ideas.
SPM One · complete mechanism map
These are the eight Build Club One challenges. Every model introduces a specific mechanism and a testable question—not simply another set of instructions.








What your child practises
Children begin to see that a stronger tower, a longer launch or a smoother lift is not magic. It comes from a choice they can identify, test and communicate.
Move the Catapult pivot, keep the launch procedure consistent and compare the results.
Label effort, pivot and load, then use the test table to connect a change with its effect.
Use a tower's stability test or a crane's lifting test to explain why they changed the structure or pulley arrangement.
Is Build Club One the right start?
Build Club One is designed as the core elementary entry point: structured enough to build confidence, open enough to reward a child who wants to experiment.
Meet your Build Club 1 teachers
Paul, Jackson and Rianne give beginning engineers the structure, momentum and confidence to keep improving an idea.

Build Club 1 teacher

Build Club 1 teacher

Build Club 1 teacher
Workshop entry point